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# Sony Interactive Entertainment to acquire Savage Game Studios under new PlayStation Studios Mobile Division


Sony Interactive Entertainment to acquire Savage Game Studios under new PlayStation Studios Mobile Division “

Sony Interactive Entertainment has entered into an agreement to acquire Berlin-based developer Savage Game Studios under its newly created PlayStation Studios Mobile Division, which will operate independently from its console development and focus on “innovative, on-the-go experiences” based on new and existing PlayStation franchises, the company announced.

Savage Game Studios was founded in June 2020 by a team with many years of experience in developing “some of the most popular mobile games enjoyed by plyers around the world.” The studio is already working on an unannounced “AAA mobile live service action game.”

Here is a message from Savage Game Studios CEO and co-founder Michail Katkoff on the acquisiton:

Thanks, Hermen, and hello everyone in the PlayStation community!

Established in 2020 and led by myself and fellow co-founders Nadjim Adjir and Michael McManus, Savage Game Studios was born of our many years of mobile game development experience spanning a number of massively successful global intellectual property. Our guiding vision was a creative space where experimentation and taking risks weren’t warily avoided, but rather eagerly embraced. We’ve all worked at big studios and while we respect the advantages of ample resources, we wanted to stay small and nimble so we could call our own shots.

“So why then,” you may be thinking to yourself, “would you join PlayStation Studios?” We made this deal because we believe that PlayStation Studios’ leadership respects our vision for how we can best operate and succeed, and because they too are not afraid to take chances. All of that, plus the ability to potentially tap into PlayStation’s amazing catalog of intellectual property and the fact that we will benefit from the kind of support that only they can provide… The harder question to answer would be “why not?”

On behalf of everybody at Savage Game Studios, thank you for having us. We can’t wait to show you what we’ve been working on!

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