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#Wild Rift Ahri Build – Top Guide

#Wild Rift Ahri Build – Top Guide

With the support of our template, you can use Ahri with conviction! Let’s take your Wild Rift performance to the next tier! Whether you’re new to Ahri or aiming to fine-tune your playstyle. Learn everything there is to know about Ahri’s skills, including the top things to build, which abilities to scale first, and more!

Item Build

Ahri is a sassy mage who specializes in assassinations. She is a mid-lane champion who can CC, clear waves, and burst opponents with her skills. With her Charm (3rd Ability) and other abilities, Ahri excels at dealing single target damage and dealing an amount of pain!

It’s wise to play safe with Ahri until she reaches level 5, as this is when she can use her Spirit Rush (Ultimate). Ahri’s ulti allows her to dash in any path to enter or exit team fights, giving her a lot of movement and making her a safe champ to use!

Core Items

  • Starting Item: Amplifying Tome
  • Ionian Boots of Lucidity (Stasis)
  • Luden’s Echo
  • Infinity Orb
  • Rabadon’s Deathcap

Final Items

    • Morellonomicon, Void Staff

Runes

    • Electrocute
    • Brutal
    • Regeneration
    • Sweet Tooth

Summoner Spells

Skill Path

Ahri Best Counters

Twisted Fate Fizz Katarina

Ahri Best Teammates

Most Vulnerable Against Ahri

Early Game Ahri

  • With her Orb of Deception, Ahri excels at wave clear in the early game (1st Ability). She can use the time between clearing the wave and her minions being pushed under the enemy tower to wander around the map and try to get some kills in the top or bottom lane.
  • Ahri needs to hit the opponent champ with Orb of Deception in the laning phase, and if she strikes both parts of the skill, she can effectively combo it with an auto-attack to get a simple Electrocute proc.

Late Game Ahri

  • Ahri is a great late-game champ because she can play a variety of roles. She can hide in the bushes and use her Charm (3rd ability) to distract the opponent, then combine it with other spells to put up a massive amount of damage, or she can team up with her teammates in a 5v5 team fight.
  • When Ahri is with her squad and about to engage in a team fight, she should stay in the back so that she can use her skills to deal damage to the opponent team while also protecting her other carries.
  • When Ahri travels the map alone, she risks being trapped and forced to use Spirit Rush (Ultimate) and/or Flash, which puts her in a difficult position. She has no mobility and no way to avoid the opponent’s front line when her Flash and Spirit Rush are on CD.

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