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# Forspoken ‘Gameplay Overview’ trailer


Forspoken ‘Gameplay Overview’ trailer “

Get the full trailer and transcript below.

Opening

Frey Holland—daydreamer, cat lover, New Yorker. On a fateful evening her life changed drastically when she was mysteriously transported to the beautiful treacherous land of Athia.

Frey arrives with a magical sentient bracelet inexplicably wrapped around her arm and discovers she can cast powerful spells and use magic to swiftly traverse the sprawling landscapes. The last remnants of Athia’s populace soon looked to Frey as their only hope for confronting the Tantas, once benevolent matriarchs who now rule as maddened and evil sorceresses.

Reluctant to help, but desperate to find a way back home, Frey sets off on a journey through this strange and dangerous land.

Cipal

The only safe haven in Athia is Cipal, where refugees have gathered to escape the mysterious corrupting force of the Break. Some of Athia’s inhabitants will have quests to give or information to share. Others are willing to trade for valuable goods, and Frey may even find a small friend to act as a guide.

At this point in Frey’s journey she has returned to Cipal from the wilds after finding a rare piece of odvaha ore. In the right hands, this ore may prove to be most useful.

Praenost

Outside the safety of Cipal, the only life Frey we’ll encounter are corrupted enemies looking to rip her limb from limb. Frey’s combat spells make quick work of low-level enemies, and her magic-enhanced parkour abilities turn this inhospitable land into her personal playground.

Treasure chests stop the landscapes and contain items used for crafting or trading with vendors back in Cipal.

Mana is earned by leveling up, but it can also be found in glowing pools around Athia. Collecting enough mana allows Frey to unlock new spells.

With the help of her golden companion Cuff, Frey can scan belfries to reveal nearby points of interest before continuing her journey.

Avoalet

There is much to find in Athia, so exploring new locations before completing a quest is always worthwhile. A variety of rewards are waiting to be discovered or unlocked, including experience points, stat increases bits of Athian lore, and new gear.

While Frey is mysteriously immune to the corrupting influence of the Break, nothing else in atheia can escape its grasp. Humans are turned into savage zombies and worse, while animals are mutated into dangerous beasts.

Pilgrims Refuges are hideaways located in every part of Athia, and it’s always a good idea to seek them out. Here, Frey can craft healing drafts, upgrade gear, and get some much-needed rest.

Fully recharged and ready for the next step of her journey, Frey travels onward into the depths of corruption in Avoalet. The effects of the Break are even more unmistakable here, and while Frey may be resistant to those effects, she will undoubtedly be pushed to her limits.

Frey will encounter numerous points of interest in her travels.

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